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Zandronum vs gzdoom
Zandronum vs gzdoom







zandronum vs gzdoom
  1. Zandronum vs gzdoom android#
  2. Zandronum vs gzdoom free#

Zandronum vs gzdoom android#

Wait, there are PSP and Android ports in early development? That's fantastic!Ībout the Wii port, you should ask the guys who made the Quake ports, they are piko, Eluan and Izhido, all their ports include very stable networking. I'm sure it'd attract more people joining the fun!

Zandronum vs gzdoom free#

"portable": as you said, it's currently on Wii (no network support yet :c ) and XboX (one of the most popular homebrews for that platform), and on my free time, I'm trying to port it to PSP/PSVita and Android (the latter should be quite quick, but i'd definitely need help to do it correctly using Android Studi o, which isn't something I'm used to -at all-). That said, one thing what would make Odamex a more popular port unlike the Big Zs, would be being more. The thing with Odamex being dead is that at the very moment is that it's still under heavy development (the devs have been on hiatus for ~4 years, but they've all come back stronger than ever)īetter and more stable for the upcoming 0.8.0 Hope to see you guys playing on the new version with us very soon! There are a lot of ideas that can be implemented to help improve the active player base, but it ultimately takes a village. We learned that in the past during our last stretch of significant activity between versions 0.6 and 0.7. If people attend and people play the port, new people join servers. With the new version, expect some events to pop up. Because they don't join servers, the searching players don't see active players - repeat. Searching players don't see active players so they don't join servers. The issue of people not playing is a bit of a circular problem. Things should continue to improve in regards to usability, new features, and other areas. We'd love to have you guys around to organize some games, talk about the engine, etc. If you use Discord, please feel free to join the Odamex community here. Hey guys, the good news is that a new version is imminent (roughly 900 commits in the codebase since 0.7). We're currently making a lot of testing right now, so if you want to join us playing some games or wanting to help us doing some cool stuff, feel free to also join us on the Odamex Discord (which is available ). I'm sure it'd attract more people joining the fun!Īlso, every port has its pros and cons, and Oda is neither excellent not awful : it does his networking job quite well, despite the few issues we have/had, and it stays quite vanilla overall in terms of physics (although you can toggle BOOM/ZDoom ones). "portable": as you said, it's currently on Wii (no network support yet :c ) and XboX (one of the most popular homebrews for that platform), and on my free time, I'm trying to port it to PSP/PSVita and Android (the latter should be quite quick, but i'd definitely need help to do it correctly using Android Studio, which isn't something I'm used to -at all-). Now, we'd need more devs to add features a few would definitely want : a language to support own HUDS, HUDMessages, more ACS functions, a better DEHacked patcher, ZDoom2.X's LANGUAGE2 lump. Granted, there are still a few issues that we're investigating (insta-lifts on King1 are still something we still want to effectively fix), but we've done a lot to make it better and more stable for the upcoming 0.8.0 (happy bugfixing stuff I made for months !).

zandronum vs gzdoom

We've taken a lot of time to fix a few issues/complains people had with Odamex (the ready feature you said was slightly reworked, and it now indicates what key to press in order to start the match), and we've updated it with SDL2 to support even more platforms and to increase the performances unlike SDL1.2. The thing with Odamex being dead is that at the very moment is that it's still under heavy development (the devs have been on hiatus for ~4 years, but they've all come back stronger than ever), but it starts getting slightly more populated on Discord (link at the bottom).









Zandronum vs gzdoom